Showing posts with label SAILOR. Show all posts
Showing posts with label SAILOR. Show all posts

Friday, July 26, 2024

SAILOR Online (140 Cap) - End Game July 2024

This announcement is made to inform us that 140 CAP Sailor Server will be permanently shutting down. The server has been inactive and unable to cover its costs for a long time. GM continued paying for it out of respect for his oldest part of the Sailor Online community. However, with new plans for the future, it is time to say goodbye.


After 4 years, or 1,545 days to be exact, Sailor Online's first server is coming to an end on 25th July 2024.


To understand how old this server is, it launched right after the very first COVID lockdown on 2020 and accompanied all of us during these difficult times! 








Despite of all good memory with players

I wanna say a big Thanks to GM. MeGaMaX and the team of supports.
Great Job making SAILOR SRO!

Until next time, see you again.

Monday, June 28, 2021

SAILOR & RedSea Silkroad Registration Link

 




See you in Silkroad Online

Prepared by Akmoo - Admin of Silkroad Online Community










Tuesday, February 16, 2021

Silkroad Online - Warlock/ Cleric Guides

Warlock/ Cleric Guide

In this guide you will learn everything you need to know about creating and using a Warlock with a Cleric sub-mastery.

“But a Warlock can already heal itself. Why do I need Cleric skills?”
Even though Warlocks do have the ability to leech HP from other opponents, the HP gained is sometimes not enough to survive. Also, there are a variety of other Cleric skills that will play a very important role in both PvE and PvP.

“Warlocks hardly do any damage, except for that silly baby nuke!”
It’s true, Warlocks do not have many skills that cause a lot of damage. This is where “curses” and “de-buffers”come into play. These suckers can hurt- a lot!

I will teach you how and when to use these skills and how to survive in PvP- in most instances at least! (Hey, you’re not immortal!)



The Skills (take note...)
Only the skilled required for this build will be listed.


Mind Control Series- Passive
These passives highly increase damage done by curses, or the Dark Mentalist Series.
- Dark Seed: Increases Mag damage of Dark Mentalist attacks.
- Strap: Increases amount of time curses stay on enemy.

Dark Mentalist Series- Active
A Warlock’s bread n’ butter- curses! These skills cause “Damage Over Time” (or DoT), meaning that as long as these curses stay on your enemy, their HP will be reduces in small amounts over time until the curse leaves the victim. (Only 2 direct curses per enemy are allowed.)
- Blaze: DoT + burn.
- Toxin: DoT + Poisoned status.
- Decayed: DoT + Bleed status.
- Curse Breath: DoT + Dull Status.
- Dark Blaze: DoT + Burn Status up to 3 targets simultaneously.
- Toxin Invasion: DoT + Poison Status up to 3 targets simultaneously.
- Dark Decayed: Gives damage + Bleed status to 3 targets simultaneously.
- Dark Breath: Gives damage + Dull status to 3 targets simultaneously.

Raze Series- Active
De-buffers! Makes your life a little easier by weakening your opponent’s attacks and decreasing your opponent’s defense. Very important to have.

- Physical Raze: Gives Decayed status. Reduces physical defense.
- Magical Raze: Gives Weaken status. Reduces magical defense.
- Combat Raze: Gives Impotent status. Reduces damage made by enemy.
- Courage Raze: Gives Division status. Increases physical and magical damage done to opponent.
- Physical Ravage: Gives Decayed status to 3 targets simultaneously. Decreases physical defense.
- Magical Ravage: Gives Weaken status to 3 targets simultaneously. Decreases magical defense.

Bloody Swarm Series- Passive
Increases damage done by the Blood Series.

- Red Flower: Increases magical damage done by Blood Series attacks.
- Trap Booster: Increases damage done by traps in the Blood Series.

Blood Series- Active
These are your “baby nukes” and traps. Deals the most damage out of all your skills and should not be used carelessly.
- Blood Flower: First nuke. Damages a single target.
- Bloody Trap: Gives Hidden Status- a skull which explodes at a random time. (Between 3-20 seconds.) *Absolute Damage*
- Death Flower: Second nuke. Damages up to 3 targets simultaneously.

Soul Pressure Series- Active
This series contains your most important skill yet- stun! And more stun! Plus other skills too =)

- Daze: Stun! Cast this on enemies for 80% probability of stun. (It might as well be 95% because it hardly fails ;D )
- Illusion: Makes everyone have a different image of you, so you don’t look the same to anyone.
- Wrath Daze: More stun! Stuns 3 targets simultaneously.
- Shade Illusion: Same as Illusion, but allows higher level transformations.

Evil Swell- Passive
Increase attack damage for Cruel Spells Series.

- Bloody Aim: Increases amount of HP drained from opponent and damage caused when leeching HP.

Cruel Spell Series- Active
This series contains two very important Warlock skills : HP leeching and Warlock buffs.
- Vampire Touch: Leeches HP from a single target. Gives target Disease status.
- Shadow Armor: Creates a small floating dot around you that causes absolute damage to 3 targets around you simultaneously. *Absolute Damage*
- Scream Mask: Gives target a buff that will give Stun status (35% prob.) to anything that hits the target. (Cannot be used on self.)
- Reflect: Warlock Buff. Reflects certain amount of damage back to opponent. (35% probability)
- Vampire Kiss: Leeches HP from up to 5 surrounding targets. Gives Disease Status.
- Dusk Armor: Advanced version of Shadow Armor. Causes more absolute damage. *Absolute Damage*
- Advanced Reflect: Warlock Buff. Reflects back 90% of damage back to opponent. (35% probability)

Dim Haze Series- Active
Contains skills useful for disrupting an opponent’s attacks or reducing their healing capabilities.

Slumber: Puts an opponent to sleep. Gives Sleep status to one target.
Wheel Bind: Gives target an HP potion delay. Causes 5 second HP potion delay.
Mirage: Reduces your aggro from up to 4 monsters around you. (Does not require a weapon)
Deep Slumber: Puts 3 targets to sleep simultaneously.[/SIZE][/FONT]

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Cleric Skills

Since we won’t be making Cleric our main build, we will not level many skills that a Cleric normally would (attacks, buffs, all passives, etc..). The only buffs that would stay on other players upon switching to Warlock Rod are physical and magical defense buffs. STR and INT buffs disappear as soon as a Cleric Rod is unequipped. Because of this, it’s best to save time and not get the extra SP. I like to call this, ‘The Selfish Cleric’. ;D


Divine Creed- Passive
Increases magical damage done by attacks in the Cardinal Praise Series and the Sacrifice Series. We will need this to boost damage on our Offering skill.


- Heavenly Rage: Increases damage done by attacks in the Cardinal Praise Series and the Sacrifice Series.

Mental Culture- Passive
Required passive for useful skills.

- Faith: increases amount of HP healed through healing spells.

Mortal Recovery- Active
Absolute Damage attacks that will aid in killing a target with high defense.

- Over Healing: Hits one target with an Absolute Damage attack. *Absolute Damage*
- Glut Healing: Hits up to 3 targets with an Absolute Damage attack. *Absolute Damage*

Recovery Series- Active
Thes skills will help in both PvP and PvE combat by restoring your HP.

- Healing Cycle: Heals certain amount of HP every second for 16 seconds.
- Healing Orbit: Heals greater amount of HP every second for 16 seconds.

Blessed Recovery Series- Active
VERY important set of skills for this build. Will help protect and replenish health when in battle.

- Bless Spell: Gives you and your party a huge increase in physical and magical defense.
- Recovery: Heals large amount of HP. Can be used on self and other targets.
- Recovery Division: Auto-pot in disguise! This skill will replenish your HP at random intervals.
- Group Recovery: Heals large amount of HP to you and your party.
- Holy Recovery: Heals great amount of HP. Can be used on self and other targets.

Glory Series- Passive
This series is not very important for this build, but it would be if you were making a Cleric. We will only max one passive in order to unlock other skills.
- Charity: A Cleric passive that increases stats when using stat increase buffs, and while using Light Armor + Cleric Rod. Useless for us.

Sacrifice Series- Active
Woohoo! The big daddy attacks. USE WITH CAUTION!

- Offering: HUGE damage , at the expense of 95% of your HP. Cannot be used if HP is lower than 95%. (1 minute cooldown)
- Pure Offering: Makes an even bigger mess while using the same 95% of your HP. (1 minute cooldown)

Saint Prayer Series- Active
VERY important cleric buffs. Can help in obtaining status immunity.
*If kept updated, you will be immune to all status effects around your level without the need of status reduce in jewelry. =)


- Holy Word: Helps build immunity by reducing status effect of various statuses. (Including freezing, burn, shock, etc.)
- Holy Spell: Reduces status effects at greater values at a time. Everyone in your party also receives this buff.


================================================== ===



Equipment and Stat Distribution


Gear:
Well, why not Light Armor, you ask? Simply put, nukes will damage you more than physical attacks will, and by increasing your magical defense through robes, you will last more in combat when fighting a nuker. Remember, you have a 15 second potion use delay, so you’re trying to get hit as least you can and as low as possible. Warlock skills are also a huge MP drain, and wearing robes will aid you by not consuming as much MP while using your skills.

Remember, Euro defense is very different than Chinese. A Chinese nuker is able to wear Light Armor (or Protector) because they do not have a pot delay, so while nukes may hit them hard their fast potting will replenish their health in about 1-3 seconds. A Euro Int, however, does have a pot delay and even though an Int character already has magical defense (because of INT stat distribution) a nuke will damage you slightly more in Light Armor making it difficult to regain full HP after getting nuked, while with Robes you will get hit for slightly less therefore be able to get full health faster from a single HP potion.


Weapons:

Warlock Rod and Cleric Rod. Pretty self- explanatory. =) Shield can be used with both, so it gives you extra protection.

Make sure both Warlock Rod and Cleric Rod have a high magical attack percent, preferable one above 50%. A higher percent means more damage and more HP healed with Cleric healing spells which heal extra amounts of HP depending on the magical % of the Cleric Rod.


Stat Distribution:

The recommended stat point distribution for this build is being PURE INT. While a hybrid build may have more survivability, it sacrifices the extra power that could be used for faster killing.

This is definitely not a STR build, unless Warlock or Cleric are used as sub-masteries for a STR-based build. (To avoid any confusion) =)


================================================== ===

Scenarios and Strategies

There are many different techniques and combinations you can use to fight other players. Below is a list of a few useful techniques when fighting other Euro players.
Rogue:
A rogue stealths and you are alone standing. If it's a dagger rogue, there is a 99% chance that he/she will attack first with Prick. The skill is so slow that you have time to stun them in the middle of the animation. If you don't kill them before stun wears off, you probably won't win. If the rogue is using crossbow, just hope that they are dumb enough to appear close enough to you so you can stun them during their strongest attack. Luckily, most rogues are cocky so they will most likely be in range for a stun.

Wizard:
Against a wizard who is invisible, the strategy is pretty much the same. Wait until they appear and stun them. 2 DoTs and a nuke should bring them down. The only way you can lose is if you get affected by fear. Luckily, most wizards only care about big damage numbers and won't bother to level up fear much. Holy Ward will resist and you will win.
Warriors:
Against warriors, there is a 99% chance they will cast their buffs and rush you with Sprint Assault. While they are buffing, that is your chance to activate Reflect. If Sprint Assault stuns you, there is a 90% chance they will use their attack that consumes their HP(They will use regardless if stuns you or not). There isn't much you can do besides hope you block the hit(s) and survive. Hopefully you managed to inflict some damage unto them with Reflect. If Sprint Assault didn't stun you, stun them. Debuff them, cast 2 DoTs, and nuke. Be sure to use Vampire Touch during the fight in anticipation of a critical.

Bards:
Against bards, stun and kill them.

Warlocks:
Against other warlocks, play smart and fast. Be sure to stun them first or you may never have the chance to attack again..

Clerics:
Against clerics, they will most likely have Holy Word/Holy Spell maxed at their level so debuffs will be useless. Stun them and cast your DoTs so they will never be able to cast Offering. Nuke them until they are dead.
Euros with Cleric sub/ Chinese with Holy Word/Spell:
Even though they will most likely be immune to your de-buffs, they can still be cursed and nuked. Wheel Bind is still functional and will make your opponent die quicker. Use your stuns carefully because they’ll be your only method of interrupting attacks.
Against Chinese characters:
Strategies to fight Chinese characters is all the same- stun, debuff, curse, nuke, repeat. Interrupt their attacks with your stuns and sleep.



Monday, November 2, 2020

SAILOR Diary #26 - Server Event - 101 Level Champion MSI 24'' Gaming Monitor



What happen if SRO not allow you to pt auto share?
- special grinding event Level 1-101
- Champion winner: MSIOutcast - 5 hrs achieve 101 (Wizard Cleric)














This event looks tough, as Asian we are on the time zone of 2AM for the kick start.
However, In 48 hours, I manage to make it 99 Level.
Never underestimate the power of Focus.

I Believe BoBo are the Top 40 rankers for this special event.

-Peace-

Monday, October 26, 2020

SAILOR Diary #25 - A Story about Jangan (Chang-An)

 


Jangan /Chang-An(长安)
Why Chang-An is then be renamed to Xi-An (Xian)?


    As the world's four major ancient civilizations on par with Athens, Cairo and Rome, Chang-An is undoubtedly an outstanding representative of Chinese civilization. Compared with other cities, Chang-An is the first city in ancient Chinese history. Not only does it have the aura of "Ancient Capital of Thirteen Dynasties", it also ranks first among the four ancient capitals of China. It is also the first city in history called "Jing".

    So, it is clear that Chang-An is famous and has many auras, why didn't it keep its name and was renamed "Xi-An" instead? Who changed its name?

    As early as the early years of Western Zhou Dynasty, King Zhou Wen set up Fengjing here. Later, King Wu of Zhou rebuilt Haojing, which was called Feng Hao in history. After Han Gaozu Liu Bang ascended the throne, Chang-An County was officially established. After the completion of Weiyang Palace, Liu Bang moved the capital to Chang-An County and officially named the capital Chang-An City with the intention of "Long Peace and Stability".

    In history, the name "Chang-An" has never disappeared. Since Chang-An is only a district name, although different dynasties have different titles for the capital area, "Chang-An District" always exists.

    During the Tang Dynasty, Emperor Xuan Zong of Tang renamed Yongzhou, where Chang-An District was located, Jingzhao Mansion, and Jingzhao Mansion actually governed 22 districts including Chang-An.

    In other words, Chang-An is actually a lower-level administrative unit in the capital. In the past dynasties, the name of the superior unit that governed Chang-An has been changing.
Tang Dynasty's Emperor - Xuan Zong
Tang Dynasty's Emperor - Xuan Zong(唐玄宗像)
Emperor Xuan Zong of Tang (8 September 685 – 3 May 762), also commonly known as Emperor Ming of Tang or Illustrious August, personal name Li Longji, was the seventh emperor of the Tang dynasty in China, reigning from 713 to 756 CE. His reign of 43 years was the longest during the Tang dynasty. In the early half of his reign he was a diligent and astute ruler. Ably assisted by capable chancellors like Yao ChongSong Jing and Zhang Yue, he was credited with bringing Tang China to a pinnacle of culture and power. Emperor Xuan Zong, however, was blamed for over-trusting Li LinfuYang Guozhong and An Lushan during his late reign, with Tang's golden age ending in the An Lushan Rebellion.

 
    During the Han Dynasty, the area where Chang-An City was located was called Jingzhaoyin; during the Jin Dynasty, it was called Jingzhaojun; in the Yuan Dynasty, it was renamed Fengyuan Road.

    Speaking of it, during the Yuan Dynasty, it was not called Fengyuan Road before, but Anxi Road. Brother Mang, the third son of Kublai, lived there and was named King Anxi. Later, King Anxi rebelled, so the King Anxi was removed and changed his name to Fengyuan Road.

    Later, when Zhu Yuan Zhang's general Xu Da led his army to take Fengyuan Road, he changed Fengyuan Road to "Xi-An Mansion", so that the name "Xi-An" appeared for the first time.

    The reason why Xu Da changed his name should be based on the original "Anxi" name, and at the same time he hoped that the west would maintain long-term stability.

    In other words, the name "Xi-An" appeared because the administrative unit in Chang-An County changed its name and finally replaced the name of Chang-An.

    After the founding of the People's Republic of China (PRC), Zhu Yuan Zhang once wanted to move the capital to Xi'an. In Zhu Yuan Zhang's eyes, Chang-An has always been his first choice for relocating the capital, and it is his ideal place to relocate the capital.

The Hongwu Emperor - Zhu Yuan Zhang (朱元璋像)

The Hongwu Emperor (21 October 1328 – 24 June 1398) Zhu Yuan Zhang (Chinese朱元璋Wade–GilesChu Yuan-Chang), was the founding emperor of the Ming dynasty, reigning from 1368 to 1398.

As famineplagues and peasant revolts swept across China in the 14th century, Zhu Yuan Zhang rose to command the forces that conquered China, ending the Mongol-led Yuan dynasty and forcing the Mongols to retreat to the Eurasian Steppe. Zhu claimed the Mandate of Heaven and established the Ming dynasty at the beginning of 1368 and occupied the Yuan capital, Khanbaliq (present-day Beijing), with his army that same year.


    In Zhu Yuan Zhang's view, Chang-An was the ancient capital of multiple dynasties, and in terms of cultural heritage, it can perfectly match the temperament of the Ming Dynasty. At the same time, Chang-An is located in the central and western regions of the Central Plains, with superior geographical conditions and steep mountains and rivers, and it is the place of "kingdom".

    Therefore, Zhu Yuan Zhang sent people early to build a massive city wall in Chang-An, and even sent the crown prince Zhu Biao to inspect Xi'an in person, which is considered as a good preparation for the relocation of the capital.

    If Zhu Yuan Zhang succeeds in moving the capital, then the name "Xi-An" may be changed back to "Chang-An". After all, the emperor likes "long-term peace and stability". How can he say that his capital is "stable to the west".

    However, because the crown prince Zhu Biao died shortly after his return, Zhu Yuan Zhang's plan to move the capital was repeatedly shelved. Until his death, the plan to move the capital was not implemented.

    After Zhu Di ascended the throne, as the Mongols who had returned to the grassland still had a great threat to the Ming Dynasty, Zhu Di decided to move the capital to Peking. In addition, Beiping is his hidden residence. So he moved the capital there and changed Peiping to Beijing (as opposed to "Nanjing". After all, Nanjing is the place where his father made his capital.)

    In this way, Xi-An lost the opportunity to change its name back and become the capital of the fourteen dynasties.



Join SAILOR Silkroad - [ROYAL] / [PHTeam]/ [WeRule]
pm Akmoo_euro
pm kitoro
pm Taiga

for more details in game

Download Link/ Official Website:

Wednesday, October 7, 2020

SAILOR Diary #24 - Akmoo [130], MusangKing [130] Capped

 Nice Avatar!
Thanks EROM for present me the blue hat





Finally Get 130 (Capped), what to do?

-Train another new char - 

Mewtwo (Lv 105 at the moment) Rogue Bard

Friday, October 2, 2020

SAILOR Diary #23 - MusangKing [129] & Akmoo [129]

 Going to hit the top of pinnacle

EROM - Inherited my Avatar

My new baby - Mewtwo Lv 100


Friday, September 11, 2020

SAILOR Diary #22 - Akmoo [120] | MusangKing [121]

 


Teamwork makes Dream Works

Friday, September 4, 2020

SAILOR Diary #21 Akmoo [112] | MusangKing [117]




 Just discovered, 2/8 is better than 4/4
Heading to 120 with no excuse

Thursday, September 3, 2020

SAILOR Diary #20 - Akmoo [111] | MusangKing [117]








Finally can go Mirror Dimension for party. 2/4 or 2/8 same speed